Multidisciplinary 3D Artist with a unique background in animation, interaction design, and business strategy. Skilled in creating 3D environments and assets using Maya, ZBrush, Blender, and Unreal Engine, with experience leading texturing team on thesis film and game projects.
Participated in the Grok Ad Track, contributing to identifying user pain points, designing user flows and UI, and integrating key emotional arcs from storyboarding into the user experience of a UGC (User-Generated Content) tool (iOS application) powered by Grok, X API, and xAI Voice API.
- Created an immersive Fortnite experience integrating storytelling, gameplay mechanics, and quests based on Savannah African Art Museum artifacts.
- Implemented gameplay logic using UEFN devices, combining historical narratives with player-driven interactive experiences.
- 3D-scanned and optimized museum artifact assets, including clean geometry and refined textures for interactive use.
- developed Gems of Africa, a gamified virtual museum featuring authentic African artifacts and an AI-powered docent guide.
- Led UX and interaction design for the "Kids Book Challenge: Metaverse Exhibit" in collaboration with startup Famppy.
- Designed core experience flows and product features for the "Kids Virtual Bank" Web/App, engaging over 1,000 children.
► Press & Recognition: “Daekyo and Shinhan Bank Launch '5-Week Challenge' for Eye-Level Learning Center Students with Eye-Level Virtual Account” – NewsLock (Apr 12, 2022)
- Established 1Q Agile Lab and partnered with 70+Korean startups to develop Proof-of-Concept prototypes for open innovation.
► Press & Recognition: “Banking on Startups: How KEB Hana Bank's 1Q Agile Lab Accelerates Tech Startups with Swift, Flexible Support” – iDaily (Mar 12, 2019)